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Devlog
Ruins of Mounri - Archive
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Devlog
2022 Update
February 04, 2022
by
Micah Thompson
This archive was updated in late November to essentially affirm it as an Arhive, sort of as a graveyard for Ruins of Mounri. I have since gone through my old computer and found a stash of backups, mai...
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Ruins of Mounri Beta: What could have been...
May 26, 2021
by
Micah Thompson
Ruins of Mounri was really a testament to how much blood, sweat, and tears can go into a project... for me at least! The past two years of development have been a wild ride, and I am proud of the prog...
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Announcement | A New Name! - "Ruins of Mounri"
September 12, 2020
by
Micah Thompson
#name, #ruins of mounri
For a year and a half, I always just called the project "Eye Dungeon" since the main character was a cyclops. I eventually publicly called it "Project: Eye Dungeon" but thought that sounded dumb and e...
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Devlog #7 | Prototype Launch
August 30, 2020
by
Micah Thompson
#gms2, #youtube-devlog
LAUNCH TIME, BABY! Today is the day that the game is launched and tested by the world! Well, it was yesterday, but I am writing this the day before the video comes out. But who cares, I may have finis...
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Devlogs #1-6 | Pre-Prototype
August 15, 2020
by
Micah Thompson
#gms2, #youtube-devlog
This is a mega-thread that details every single Game Development Log up until Release. Devlog #7is coming out along side the Prototype relese, find it here. Keep updated on YouTube with this Playlist...
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