Devlogs #1-6 | Pre-Prototype
This is a mega-thread that details every single Game Development Log up until Release. Devlog #7is coming out along side the Prototype relese, find it here.
Keep updated on YouTube with this Playlist!
This playlist contains every Game Dev Log episode, stay tuned. (This may include devlogs for future games and other videos.)
Game Dev Log #001 (This video is BAD! Skip it)
This is the very rocky start to the series. Back in 2019, I still didn't really know much about reading scripts and my editing skills were lacking. This episode featured animations and movement being implemented into the game, it also features a horrible pixel art segment.
Game Dev Log #002
This is a somewhat shorter video, and still pretty bad. This features tile sets and a camera system being added to the game.
Game Dev Log #003
This is where the series gets a little bit better and more descriptive. By this point the game has a collision and lighting systems. (Skimming over details)
Game Dev Log #004 (The Long One & New Meta)
This is where the series really starts to ramp up! I go into more detail with the features I have added in the game. These features are:
- A Projectile/Particle System
- Basic Combat
- Sprinting (Later Removed)
- Various Small Tweaks and Additions
- Detailed History of my Game (10min segment)
Game Dev Log #005 (The One that Matters)
This is where I feel I have nailed the meta established in #004. My editing and script reading skills have definitely improved. This is where I feel a big bulk of the game's features come in. By this point the game has reached it's fourth internal Alpha stage featuring a new, custom lighting system, RNG system, a proper GUI, basic demo levels, optimizations, and new mechanics. This is also where I kinda reveal what development is really like; in February the game was in a rough patch because I had a spaghetti code problem, I have fixed it the best I could which basically required a basic rewrite of the combat system and player routines. (I am glad I hadn't implemented AI in this mess)
Game Dev Log #006 (It Feels Like a Game!)
This episode builds on the last, but it is basically ALL about AI. This details the wonky beginnings of AI and shows how I have taken the game from a hobby project to a semi-prototype. I also go into detail about the enemies in the game, along with some other features.
That's a Wrap!
Thank you for reading this mega-thread. Comments are disabled as I want discussions to appear on future devlogs.
Get Ruins of Mounri - Archive
Ruins of Mounri - Archive
The Ruins of Mounri Graveyard
Status | Canceled |
Author | Micah Thompson |
Genre | Action |
Tags | 2D, Dungeon Crawler, GameMaker, Magic, Monsters, Pixel Art, Short, Singleplayer, Sprites |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- 2022 UpdateFeb 04, 2022
- Ruins of Mounri Beta: What could have been...May 26, 2021
- Announcement | A New Name! - "Ruins of Mounri"Sep 12, 2020
- Devlog #7 | Prototype LaunchAug 30, 2020