Voxel Parkour (UAT GPE338 Final Project)
A downloadable game for Windows
Controls:
- [W, A, S, D] = Movement
- [Space] = Jump
- [L SHIFT] = Sprint
- [ESC] = Return to Main Menu
Additional Information:
- Mouse Sensitivity can be adjusted in Options Menu.
- There is a Total of Six Levels.
- Momentum is maintained in-air, Sprinting affects Momentum.
- Project is Open Source. See Disclaimer Below
About the Game:
This game was created from the ground up in one week, an estimation of around 36 hours, to fulfill the requirements for the GPE338 course.
The game takes inspiration from Minecraft parkour maps and features gameplay where the player must traverse the map by jumping from block to block. Avoiding obstacles, or making fatal mistakes. Checkpoints are placed throughout these maps to save progress.
Open Source Information:
Feel free to use any source code. Feel free to make new content for the game such as new levels, objects, or new mechanics. Please do not use any of my assets outside the game. Please do not pass off any of my work as your own.
For more info, please visit https://mthompson84877.weebly.com/voxel-parkour.html
Status | Released |
Platforms | Windows |
Author | Micah Thompson |
Made with | Unity |
Average session | A few minutes |
Inputs | Mouse |
Links | Project Board, Source code |
Download
Install instructions
Extract the zip file and run the EXE.
64-Bit only!
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