UAT GPE230 Course Project
A downloadable game for Windows
Controls:
- [W,A,S,D] = Move
- [E] = Interact with Buttons
- [ESC or P] = Pause Game
Known Bugs:
- Game may crash upon player's death.
- NPC in Level 1 will not chase Player.
- NPCs sometimes cannot harm Player.
- Pickups may disappear. (Marketplace material, cannot determine cause.)
Different Builds:
There are two builds for the game, one with raytracing and one without. Both have their advantages and drawbacks.
Raytracing: Shadows and Lighting are more realistic, but only meant for GPUs that can support it (also some slight artifacting).
No Raytracing: Uses the Beta Screenspace reflections setting in Unreal. Lighting is a lot more moody and dramatic but can lead to brighter levels (Level 3), and Reflections look fantastic (in my opinion).
**Please use the recommended build according to what your system can handle.**
Information:
Feel free to use any source code, but be mindful of using the assets in your game. See the credits_for_assets.txt file.
This project was made in Unreal Engine 5 using C++ and Blueprint visual programming. For more info, please visit https://mthompson84877.weebly.com/gpe230-project.html
Status | Released |
Platforms | Windows |
Author | Micah Thompson |
Genre | Puzzle |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller |