UAT GPE104 Final Project
A downloadable game for Windows
Final Project Submission for GPE104: Intro to Game Programming
Controls:
- [W,A,S,D] = Move
- [SPACE] = Jump
- [E] = Interact with Buttons
- [L-CLICK] = Primary Attack/Use
- [R-CLICK] = Secondary Attack/Use
- [ESC or P] = Pause Game
Different Builds:
There are two builds for the game, one with raytracing (version 0.1 included) and one without. Both have their advantages and drawbacks.
Raytracing: Shadows and Lighting are more realistic, but only meant for GPUs that can support it (also some slight artifacting).
No Raytracing: Uses the Beta Screenspace reflections setting in Unreal. Lighting is a lot more moody and dramatic but can lead to brighter levels (Level 3), and Reflections look fantastic (in my opinion).
**Please use the recommended build according to what your system can handle.**
Information:
Feel free to use any source code, but be mindful of using the assets in your game. See the credits_for_assets.txt file.
This project was made in Unreal Engine 5 using their Blueprint visual programming.
For more info, please visit https://mthompson84877.weebly.com/gpe104-final.html
Status | Released |
Platforms | Windows |
Author | Micah Thompson |
Genre | Puzzle |
Made with | Unreal Engine |
Tags | 3D, Prototype, Short, Third Person, Unreal Engine |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Project Board, Source code |